Shem is not amused by Qeriah's new hobby. Shem's anger makes him short-circuit. Shem reverts to his rawer form.
In Update #21, "Mother May I? Part 2", we learn that while Shem 'Etzem's holy form may easily defeat the Bavel Macrostructure’s minions, it’s no match for Em Qeriah’s lack of seriousness. Will Shem’s hair-trigger temper prevent him from becoming the Evaluator of Names? While this issue mostly continues the arguments and power struggles among the rising generation of Holy Tongue Society leadership and the old, it also shows how Shem can revert from his powerful, holy שום form back to his still-powerful, but baser עצם form. Adam comes up for a good reason at the end of this update. Get ready to learn more in the next update! (By the way, this webcomic will discontinue the numerical "Episode" system where some episodes last for multiple updates. While the next update would technically be Episode 16, this website's formatting plus ones like Webtoon and Tapas make the old system archaic. We'll just stick to numbering according to updates.) Other news Although it's not fully implemented, we updated the Wordpress theme to Toocheke Premium, which will allow us to use more Patreon and WooCommerce integration. If you've noticed that the site was slower recently, it's because we were trying to implement those features. I'm hoping to ask around to figure out a way to have the site run reasonably quickly plus have our own online store and bonus webpages for Patreon subscribers only. By the way, please sign up for my Patreon! Even a dollar a month adds up... Also, keep checking our wiki for updates. I've been adding beta sections to the Milhamah RPG storytelling game, plus there are all sorts of details about the comic there. Anyway, thanks for reading, and I hope to bring more updates soon!
 

 

Latest Posts

Refaïm

The Refaïm are ghostly giants who are 'Ivrit's enemies. The Refaïm are a tribe of barbaric ghost giants from the netherworld, Sheöl. They came back from the dead to oppose the ‘Ivrit Revival Movement. Besides their enormous size, they boast top-notch healing skills. So naturally they formed a covenant to serve as medics for the Bavel Macrostructure. The Refaïm comes from the רפא shoresh root and family, and it will eventually appear in the Milhamah RPG and video game. My next sketch will make healing item that will be in the video game’s first demo!

Hiatus Helmet

The Hiatus Helmet stops enemies in their tracks. The hiatus helmet is a piece of Holy Tongue Society headgear that stops enemies in their tracks. The goblet-shaped helmet has a satellite dish that collects info of a target’s whereabouts. Meanwhile, an octagonal radioactive gem fuels an attached optical cannon, which fires an immobilizing stun ray. The Society uses this equipment for delicate missions involving break-ins, infiltration and captures, though it’s handy for frontal assaults too. The gear is based on the קבע shoresh root and its broader family, dealing with helmets, chalices, immobilization and attachments. This is a more recent video game screenshot In other news, “Milhamah” video game progress is progressing strongly. The goal is to get to work on a devlog video this weekend and release the first demo in the next two weeks. I hope to make the game both in English and Japanese, so here is a Japanese “Milhamah: Fighting Words” logo that I recently did! Milhamah: Fighting Words in Japanese  

Robber Buzzard

The Robber Vulture will take what it wishes. The Robber Buzzard is a cunning, deceitful foe. It joins birds of a feather as they fasten themselves to rubble along the clefts of the Biq’ah Rift. When victims with riches pass by, the birds swarm and threaten to tear them apart with razor-sharp wings. Favorite treasures include chalices and Beqa’ half-shekel coins. This enemy is based on the עקב shoresh root and larger family, which deals with buzzards, robbers, cleaving, chalices and the beqa’ half-shekel. Watch out for this enemy in the Milhamah RPG and video game!

Fission Heels

'Aravah 'Ivrit models some fission heels. Fission heels bring a radiance to every every fighting woman’s wardrobe among the ‘Ivrit Revival Movement, as the revolutionary founder ‘Aravah ‘Ivrit knows all too well! Powered by their own micronuclear reactors, these high-heel boots offer more than fallout fashion. They lock a homing tracking signal onto any target they kick, making it near impossible to escape their radioactive soles. Meanwhile, axe spurs in the back are sharp enough to cleave hardwood boards in half. Look forward to equipping the fission heels in the upcoming “Milhamah: Fighting Words” RPG!

Milhamah video game in production

A Milhamah video game is in the works! Over the past few weeks, I’ve started to lay the foundations of a “Milhamah: Fighting Words” video game using the Godot game engine. The game is rough right now — Shem is the only playable character, and the Guf soldiers are the only enemies. And most of the background stuff comes from past handmade assets that likely won’t appear in the released version. But it’s fun to smack the Guf guys around, and it’s got to start somewhere! I’m hoping to make a playable app and online version by Christmas. And once the initial game is released, I hope to build upon it over the next several months…