In Update #21, "Mother May I? Part 2", we learn that while Shem 'Etzem's holy form may easily defeat the Bavel Macrostructure’s minions, it’s no match for Em Qeriah’s lack of seriousness. Will Shem’s hair-trigger temper prevent him from becoming the Evaluator of Names?
While this issue mostly continues the arguments and power struggles among the rising generation of Holy Tongue Society leadership and the old, it also shows how Shem can revert from his powerful, holy שום form back to his still-powerful, but baser עצם form.
Adam comes up for a good reason at the end of this update. Get ready to learn more in the next update!
(By the way, this webcomic will discontinue the numerical "Episode" system where some episodes last for multiple updates. While the next update would technically be Episode 16, this website's formatting plus ones like Webtoon and Tapas make the old system archaic. We'll just stick to numbering according to updates.)
Although it's not fully implemented, we updated the Wordpress theme to Toocheke Premium, which will allow us to use more Patreon and WooCommerce integration. If you've noticed that the site was slower recently, it's because we were trying to implement those features.
I'm hoping to ask around to figure out a way to have the site run reasonably quickly plus have our own online store and bonus webpages for Patreon subscribers only. By the way, please sign up for my Patreon! Even a dollar a month adds up...
Also, keep checking our wiki for updates. I've been adding beta sections to the Milhamah RPG storytelling game, plus there are all sorts of details about the comic there.
Anyway, thanks for reading, and I hope to bring more updates soon!
Over the past few weeks, I’ve started to lay the foundations of a “Milhamah: Fighting Words” video game using the Godot game engine.
The game is rough right now — Shem is the only playable character, and the Guf soldiers are the only enemies. And most of the background stuff comes from past handmade assets that likely won’t appear in the released version.
But it’s fun to smack the Guf guys around, and it’s got to start somewhere! I’m hoping to make a playable app and online version by Christmas. And once the initial game is released, I hope to build upon it over the next several months…
Amirah Meimrah is a mysterious foreign leader from the treetop summit of Emirut. Based on the אמר shoresh root and family, she has exceptional sonic speech powers. She can emit fire and even sublimate her body into vapor. She carries a knife and a treetop martial arts staff, though nobody has seen her them in combat.
The nations proclaim Meimrah to be a noble peacemaker. With a tall frame and ladylike demeanor, she is a bold orator who inspires many to sacrifice for the greater good. But a few critics say that she — behind the scenes — is rebellious, defiled and an arrogant, condescending snob.
Will she prove herself a messiah who can end a global war… or leave things a mess?
Ḥamuṭal Teḥillah, the linguistic prefix, is a bundle of energy who cosplays as a kitty while fighting for the ‘Ivrit Revival Movement. Don’t let her kawaii looks fool you. She’s not afraid to earn some bandages, get dirty and prove that she’s better than a second-string rookie.
Based on the חתל shoresh root and family, her fighting style relies on slash attacks and firing speedy ammo. She loves to take initiative and claw her way to the battle’s front lines. Though she becomes a scaredy-cat when she bites off more than she can chew.
When she isn’t fighting, she burrows into her wardrobe and wraps herself in the latest fashion.
Sa’ar Ṭeres is a Violator who slaps the ‘Ivrit Revival Movement in the face by joining Beli Ya’al’s Kittim force. He’s an ex-media official gone bad, and his camera now crafts propaganda to smear the Revival. His large left hand delivers powerful backhands!
In this picture, Ṭeres rides Sarṭan, who represents Cancer on the Bavel Macrostructure’s Linguistic Imperialism Division. Sarṭan nimbly crab-walks and causes grievous injuries with his carcinogenic claws. One of them is a razor-sharp clapperboard.
These characters come from the סרט shoresh root or its broader family, which deals with film, cancer, crabs, slapping, sides and more.
The Catchword Guard monitors, surveys and preserves Bavel’s grip on ‘Ir Risshum and sometimes beyond. Many station themselves at guard booths dotted throughout the city.
Many of the Catchword Guards used to be linguistic conservatives in the Descriptivist-Prescriptivist War, as they wanted to preserve the memories of the old tongues. Now their job is to quietly stalk and persecute Bavel’s dissenters, as well as systematically destroy documents and records of the past. Despite this, most of the ‘Ir Risshum public tolerates the guards due to their reputations as good Samaritans.
The guards are based on the שמר shoresh root and family, having to do with guarding and protecting. Their standard uniform consists of a surveillance camera and a colander-style helmet decorated with a fennel emblem. Their weapon is a pencil-shaped rapier with an abrasive emery tip. Many guards carry documents and lists to track down their targets, and some also tote a vacuum flask and preserved rations for long shifts.
Milhamah: Fighting Words
Feeling silenced by the world? Join the Holy Tongue Society’s linguistic warriors as they use ancient alphabet powers to fight speech stranglers, truth manglers and a rebuilt Tower of Babel. And get immersed in a story that prizes freedom, candor and fighting back against overwhelming odds.
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