‘Milhamah’ launches first video game demo

Get your game on, and prepare to fight a global censorship empire to save the future of free speech in action-arcade style!

Aksanyah Studios, a metro Detroit-based media and entertainment publisher, today released its first playable “Milhamah: Fighting Words” video game demo.

Aksanyah invites gamers, streamers and more to test the demo’s play mechanics, follow “Milhamah” on social media, donate to the project and watch the game grow.

Plot

“Milhamah,” which follows the 2018 indie comic series, is set in a world where the linguistic parts of speech become living warriors. The plot is loosely tied to the Dead Sea Scrolls and the Bible’s Tower of Babel story:

“The Bavel Macrostructure promised an era of peace with ‘one language, few words.’ But its decadent dictator, Beli Ya’al, strangles speech and curates a consensus of lies.

“Bavel’s empire seeks to control the 22 letters that formed the universe — so its broadcast tower can brainwash the world. Only the sentient parts of speech, Shem ‘Etzem and his Holy Tongue Society, stand in the way. They’re using the ancient alphabet to fight Bavel’s brainless Guf soldiers. 

“‘Milhamah’ means war. It’s a biblical apocalypse for the freedom to tell the truth!” 

Fight Bavel's Guf soldiers.

Gameplay

The “Milhamah” demo, created through the Godot game engine, lets players try out the basic combat system. Move around your character, Shem ‘Etzem, and attack enemy Guf soldiers with punches or bone shards. Defeat them for points and healing Medicinal Eye Bandages. Stay alive as long as possible and earn a high score, but beware: The enemies also grow stronger over time!

Aksanyah plans to upgrade the demo every few weeks into a full-fledged game with lots of new features. In the next three months, the game’s development will focus on a dynamic inventory system plus new enemies, weapons, abilities, battlefields and items, including the 22 Hebrew letters.

Get involved

Dodge enemy bullets

Play the game by clicking the “Video Game” link on this site’s top menu, which connects to itch.io. If you like the game, please donate to our project over there. It will help us release faster updates. Also, spread the word on social media, and tell your gamer friends about it!

Keep updated on “Milhamah” news via the following websites and social media:

  • Milhamah.com
  • @MilhamahSeries: Instagram, Facebook, Twitter, Parler
  • @Milhamah: YouTube, Niconico

Game credits

Publisher: Aksanyah Studios
Music: Threadborn

Milhamah video game in production

A Milhamah video game is in the works!

Over the past few weeks, I’ve started to lay the foundations of a “Milhamah: Fighting Words” video game using the Godot game engine.

The game is rough right now — Shem is the only playable character, and the Guf soldiers are the only enemies. And most of the background stuff comes from past handmade assets that likely won’t appear in the released version.

But it’s fun to smack the Guf guys around, and it’s got to start somewhere! I’m hoping to make a playable app and online version by Christmas. And once the initial game is released, I hope to build upon it over the next several months…

October greets us with a guf

Get used to seeing these bad guys in “Milhamah” Issue No. 3!

A third-rate Bavel guf is armed with a numbing needle.

This is a guf (plural: gufim). These soulless husks make up the Bavel Macrostructure’s shock troops and cannon fodder.
Giant corks replace what used to be their heads. They have the power to partially dematerialize. And they often fight with syringes that numb or weaken their opponents into blacking out.
In Hebrew, “guf” means body, but is also used for the grammar terms “first person,” “second person” and “third person.” Likewise, Bavel’s gufim come in three ranks; this one is from the third.
The guf’s shoresh (גוף) is associated with corpses, stopping things, plugs, vests, high boots, and gate valves. Mixing the letters also produces definitions of weakness, numbness, fainting and fading to black.

Inktober begins

Last weekend I started designing the first page of “Milhamah” Issue #3 after a couple of weeks of finessing the script. But in the meantime, I’ve also been thinking up characters, items and other new content to populate the “Milhamah” universe. I’ll be drawing them everyday during Inktober, so here is my first:

Inktober #1: Compassionate Vulture

Meet the Compassionate Vulture, a “caring” carrion eater who consumes the weak and dying just a bit early. But does she do it out of mercy, or hunger?

This will eventually be a generic baddie in the “Milhamah: Fighting Words” series. Its shoresh root is רחם — which encompasses compassion, wombs and vultures.

It’s a simple sketch, but I hope to do more of them in the days and weeks to come. So much of “Milhamah” is in my head, so the faster I can get the ideas down on paper, the more I can share with the rest of you!