‘Milhamah’ launches first video game demo

Get your game on, and prepare to fight a global censorship empire to save the future of free speech in action-arcade style!

Aksanyah Studios, a metro Detroit-based media and entertainment publisher, today released its first playable “Milhamah: Fighting Words” video game demo.

Aksanyah invites gamers, streamers and more to test the demo’s play mechanics, follow “Milhamah” on social media, donate to the project and watch the game grow.

Plot

“Milhamah,” which follows the 2018 indie comic series, is set in a world where the linguistic parts of speech become living warriors. The plot is loosely tied to the Dead Sea Scrolls and the Bible’s Tower of Babel story:

“The Bavel Macrostructure promised an era of peace with ‘one language, few words.’ But its decadent dictator, Beli Ya’al, strangles speech and curates a consensus of lies.

“Bavel’s empire seeks to control the 22 letters that formed the universe — so its broadcast tower can brainwash the world. Only the sentient parts of speech, Shem ‘Etzem and his Holy Tongue Society, stand in the way. They’re using the ancient alphabet to fight Bavel’s brainless Guf soldiers. 

“‘Milhamah’ means war. It’s a biblical apocalypse for the freedom to tell the truth!” 

Fight Bavel's Guf soldiers.

Gameplay

The “Milhamah” demo, created through the Godot game engine, lets players try out the basic combat system. Move around your character, Shem ‘Etzem, and attack enemy Guf soldiers with punches or bone shards. Defeat them for points and healing Medicinal Eye Bandages. Stay alive as long as possible and earn a high score, but beware: The enemies also grow stronger over time!

Aksanyah plans to upgrade the demo every few weeks into a full-fledged game with lots of new features. In the next three months, the game’s development will focus on a dynamic inventory system plus new enemies, weapons, abilities, battlefields and items, including the 22 Hebrew letters.

Get involved

Dodge enemy bullets

Play the game by clicking the “Video Game” link on this site’s top menu, which connects to itch.io. If you like the game, please donate to our project over there. It will help us release faster updates. Also, spread the word on social media, and tell your gamer friends about it!

Keep updated on “Milhamah” news via the following websites and social media:

  • Milhamah.com
  • @MilhamahSeries: Instagram, Facebook, Twitter, Parler
  • @Milhamah: YouTube, Niconico

Game credits

Publisher: Aksanyah Studios
Music: Threadborn

Medicinal Eye Bandage

The Medicinal Eye Bandage is  a healing item.

Behold the Medicinal Eye Bandage!

This bandage is based on the רפא shoresh root and family, which largely deals with healing. In the “Milhamah” video game, your wounded warriors may pick up this poultice dressing full of glinus leaves. The item then heals heroes who apply it to their head or eyes.

A few days ago I finished a sprite animation for this item, and the game demo is shaping up nicely. My recorded video footage of designing it will go in an upcoming devlog.

Hiatus Helmet

The Hiatus Helmet stops enemies in their tracks.

The hiatus helmet is a piece of Holy Tongue Society headgear that stops enemies in their tracks. The goblet-shaped helmet has a satellite dish that collects info of a target’s whereabouts. Meanwhile, an octagonal radioactive gem fuels an attached optical cannon, which fires an immobilizing stun ray.

The Society uses this equipment for delicate missions involving break-ins, infiltration and captures, though it’s handy for frontal assaults too. The gear is based on the קבע shoresh root and its broader family, dealing with helmets, chalices, immobilization and attachments.

This is a more recent video game screenshot

In other news, “Milhamah” video game progress is progressing strongly. The goal is to get to work on a devlog video this weekend and release the first demo in the next two weeks. I hope to make the game both in English and Japanese, so here is a Japanese “Milhamah: Fighting Words” logo that I recently did!

Milhamah: Fighting Words in Japanese

 

Milhamah video game in production

A Milhamah video game is in the works!

Over the past few weeks, I’ve started to lay the foundations of a “Milhamah: Fighting Words” video game using the Godot game engine.

The game is rough right now — Shem is the only playable character, and the Guf soldiers are the only enemies. And most of the background stuff comes from past handmade assets that likely won’t appear in the released version.

But it’s fun to smack the Guf guys around, and it’s got to start somewhere! I’m hoping to make a playable app and online version by Christmas. And once the initial game is released, I hope to build upon it over the next several months…