Medicinal Eye Bandage

The Medicinal Eye Bandage is  a healing item.

Behold the Medicinal Eye Bandage!

This bandage is based on the רפא shoresh root and family, which largely deals with healing. In the “Milhamah” video game, your wounded warriors may pick up this poultice dressing full of glinus leaves. The item then heals heroes who apply it to their head or eyes.

A few days ago I finished a sprite animation for this item, and the game demo is shaping up nicely. My recorded video footage of designing it will go in an upcoming devlog.

Hiatus Helmet

The Hiatus Helmet stops enemies in their tracks.

The hiatus helmet is a piece of Holy Tongue Society headgear that stops enemies in their tracks. The goblet-shaped helmet has a satellite dish that collects info of a target’s whereabouts. Meanwhile, an octagonal radioactive gem fuels an attached optical cannon, which fires an immobilizing stun ray.

The Society uses this equipment for delicate missions involving break-ins, infiltration and captures, though it’s handy for frontal assaults too. The gear is based on the קבע shoresh root and its broader family, dealing with helmets, chalices, immobilization and attachments.

This is a more recent video game screenshot

In other news, “Milhamah” video game progress is progressing strongly. The goal is to get to work on a devlog video this weekend and release the first demo in the next two weeks. I hope to make the game both in English and Japanese, so here is a Japanese “Milhamah: Fighting Words” logo that I recently did!

Milhamah: Fighting Words in Japanese

 

Milhamah video game in production

A Milhamah video game is in the works!

Over the past few weeks, I’ve started to lay the foundations of a “Milhamah: Fighting Words” video game using the Godot game engine.

The game is rough right now — Shem is the only playable character, and the Guf soldiers are the only enemies. And most of the background stuff comes from past handmade assets that likely won’t appear in the released version.

But it’s fun to smack the Guf guys around, and it’s got to start somewhere! I’m hoping to make a playable app and online version by Christmas. And once the initial game is released, I hope to build upon it over the next several months…