Gadiëlah Hagdalah is the linguistic augmentative in “Milhamah: Fighting Words.” she is the daughter of a hairdresser who despises her poor upbringing and longs to be rich and powerful someday. She joined the ‘Ivrit Revival Movement and now trains young recruits in the Department of Morphology.
With her tough skin, hardened heart and icy personality, Gadiëlah often argues with and looks down on her colleagues. She sees herself as the “big girl” grown-up in the room. She also loves to show off her skin and brag about her body and (augmented) breasts, despite being self-conscious about a prominent facial scar.
Her gel shoes and legs, toned by frequent rope skipping, power her giant leaps. Her only obstacle to fitness perfection: cravings for gelatin and ice cream.
Based on the גדל shoresh root and family, Gadiëlah can increase her size and power, demoralizing foes with her glory. On the battlefield, she wields a Freezing Flag and uses semaphore martial arts to excoriate her enemies.
“Milhamah: Fighting Words” Demo Version 0.1 will be released the week of Nov. 30. Get ready for some action-arcade RPG mayhem!
This bandage is based on the רפא shoresh root and family, which largely deals with healing. In the “Milhamah” video game, your wounded warriors may pick up this poultice dressing full of glinus leaves. The item then heals heroes who apply it to their head or eyes.
A few days ago I finished a sprite animation for this item, and the game demo is shaping up nicely. My recorded video footage of designing it will go in an upcoming devlog.
The Refaïm are a tribe of barbaric ghost giants from the netherworld, Sheöl. They came back from the dead to oppose the ‘Ivrit Revival Movement. Besides their enormous size, they boast top-notch healing skills. So naturally they formed a covenant to serve as medics for the Bavel Macrostructure.
The Refaïm comes from the רפא shoresh root and family, and it will eventually appear in the Milhamah RPG and video game. My next sketch will make healing item that will be in the video game’s first demo!
The hiatus helmet is a piece of Holy Tongue Society headgear that stops enemies in their tracks. The goblet-shaped helmet has a satellite dish that collects info of a target’s whereabouts. Meanwhile, an octagonal radioactive gem fuels an attached optical cannon, which fires an immobilizing stun ray.
The Society uses this equipment for delicate missions involving break-ins, infiltration and captures, though it’s handy for frontal assaults too. The gear is based on the קבע shoresh root and its broader family, dealing with helmets, chalices, immobilization and attachments.
In other news, “Milhamah” video game progress is progressing strongly. The goal is to get to work on a devlog video this weekend and release the first demo in the next two weeks. I hope to make the game both in English and Japanese, so here is a Japanese “Milhamah: Fighting Words” logo that I recently did!
The Robber Buzzard is a cunning, deceitful foe. It joins birds of a feather as they fasten themselves to rubble along the clefts of the Biq’ah Rift. When victims with riches pass by, the birds swarm and threaten to tear them apart with razor-sharp wings. Favorite treasures include chalices and Beqa’ half-shekel coins.
This enemy is based on the עקב shoresh root and larger family, which deals with buzzards, robbers, cleaving, chalices and the beqa’ half-shekel.
Watch out for this enemy in the Milhamah RPG and video game!
Milhamah: Fighting Words
Feeling silenced by the world? Join the Holy Tongue Society’s linguistic warriors as they use ancient alphabet powers to fight speech stranglers, truth manglers and a rebuilt Tower of Babel. And get immersed in a story that prizes freedom, candor and fighting back against overwhelming odds.