Growing Excrescence remains at large

Excrescence is a coagulated tumor.

The Growing Excrescence may look like a terrifying teratoma, and that realization will only grow on you over time!

This coagulated glob of skin, braided hair and more has the tumorlike power to enlarge itself several times over, crushing obstacles in its path as it bounds around. It tends to guard areas Beli Ya’al wants protected, including areas around the Migdal Bavel tower as well as the Ilan Tree.

The Growing Excrescence is largely based on the גדל shoresh root, dealing with growth and magnification. Fight it yourself in Milhamah RPG, or eventually in the Milhamah video game!

Milhamah RPG stats

Shoresh: גדל
Gematria: 37
Type: Abomination
Rarity: Silver or Onyx
Size: Large
Liability Points: (4DN * 2) or 24
Merit Points: 2
Law Points: 0
Stats: DOM 4D, VIG 3D, GRA 1D, CRE 1D, WIS 1D, PEA 3D, BLE 1D
Skills: None
Domain Tags: Growth, Disease
Standard Equipment:
Habitat: Migdal Bavel, Ilan Tree, Bavel strongholds
Personality: Bounds aimlessly, either by itself or in small clusters.  (For number, may roll 3DN, pick lowest number. Wild = 1)

Basic Attacks:

  • Braided Hair (גדל): Qal stance, Whiplike hair lashes at the target.
    • To Hit: DOM at close range.
    • Damage: Success Margin +0D bashing or slashing damage. (User’s pick)

Speech Acts:

  • Eminent Expansion (גדל): Qal stance, Grows in size by three to seven times. Becomes heavier, stronger and more durable.
    • The Norm: On average, this speech act has a cost of 1 MP, takes one item with relevant semantic domains to prepare, takes 30 seconds to do and covers the user’s self. It lasts 3 minutes.
    • Noncombat To Hit: Roll VIG for expert (4S) base difficulty.
      • If success: Increase Size by 1 rank, +1D VIG, +1D DOM, +1 Armor
      • On natural success: Increase Size by 2 ranks, +3D VIG, +3D DOM, +2 Armor
      • If failure: Nothing happens, or the user grows a tiny bit and then shrinks back to normal. On botch, the user may shrink: Decrease Size by 1 rank, -1D VIG, -1D DOM, -1 Armor (if user has Armor)

Arid Annihilator Sword is cut and dried

The Arid Annihilator will evaporate the enemy's chances at victory.

The Arid Annihilator Sword is a cut-and-dried weapon used by many warriors in the Milḥamah War. Its slash wreaks havoc on an enemy’s body, but the blade rarely gets bloody since all liquids quickly dissolve or evaporate upon its surface. However, wielders have to watch out for dehydration, so they usually use this sword for limited amounts of time.

The weapon is based on the חרב shoresh root, which has to do with destruction, droughts and carob.

Arid Annihilator Sword in Milhamah RPG

Shoresh: חרב
Gematria: 210
Type: Melee Weapon: Sword
Handedness: One
Rarity: Lv. 2 (Silver)
Value: ₪2400
Size: Medium
Encumbrance: I triomino
Base Attribute Modifiers: CRE+1D, GRA+1D
Skill Modifiers: Intimidation +1D
Damage type:
Heat, Slashing
Semantic Domains: Weapon, Destroy, Dry, Liquid Removal, Weather, Agriculture
Speech acts:

  • Drought of Destruction (חרב): Qal stance. The user dwells on fiery anger or passion, imbuing his body with hydrophobic heat and causing the moisture to evaporate from objects and the air within a spherical area. The affected area might also be prone to cosmetic heat haze. 
    • Noncombat: Roll DOM or VIG to hit. On average (3S), this speech act has a higher cost (2 MP), takes two items with relevant semantic domains to prepare, two minutes to enact, lasts up to two hours and covers a radius of about 100 meters (or 300 feet). It is difficult (2S minimum required) to control well.
    • Success: The air in the affected area feels dry, plants may wither and living beings may get thirsty or fatigued. In areas with high moisture or lots of water, this skill might not actually harm ordinary living creatures and instead, for instance, evaporate pools of water or dry out soaked clothes. But in temperate or already dry climates, it may do combat damage.
    • Failure to hit: Failure can mean no dehydration occurs, or the area becomes wetter and more humid. Botching can cause the user to take 1DN Dry damage, and 1 Wound (ignoring armor) if the user has Water or Wet semantic domains. In addition, botching may cause combat damage to targets in range when unintended.
    • Combat Damage: When intending to harm, this skill on average does Success Margin +1DN Dry damage, and 1 Wound (ignoring armor) if the user has Water or Wet semantic domains.