Growing Excrescence remains at large

Excrescence is a coagulated tumor.

The Growing Excrescence may look like a terrifying teratoma, and that realization will only grow on you over time!

This coagulated glob of skin, braided hair and more has the tumorlike power to enlarge itself several times over, crushing obstacles in its path as it bounds around. It tends to guard areas Beli Ya’al wants protected, including areas around the Migdal Bavel tower as well as the Ilan Tree.

The Growing Excrescence is largely based on the גדל shoresh root, dealing with growth and magnification. Fight it yourself in Milhamah RPG, or eventually in the Milhamah video game!

Milhamah RPG stats

Shoresh: גדל
Gematria: 37
Type: Abomination
Rarity: Silver or Onyx
Size: Large
Liability Points: (4DN * 2) or 24
Merit Points: 2
Law Points: 0
Stats: DOM 4D, VIG 3D, GRA 1D, CRE 1D, WIS 1D, PEA 3D, BLE 1D
Skills: None
Domain Tags: Growth, Disease
Standard Equipment:
Habitat: Migdal Bavel, Ilan Tree, Bavel strongholds
Personality: Bounds aimlessly, either by itself or in small clusters.  (For number, may roll 3DN, pick lowest number. Wild = 1)

Basic Attacks:

  • Braided Hair (גדל): Qal stance, Whiplike hair lashes at the target.
    • To Hit: DOM at close range.
    • Damage: Success Margin +0D bashing or slashing damage. (User’s pick)

Speech Acts:

  • Eminent Expansion (גדל): Qal stance, Grows in size by three to seven times. Becomes heavier, stronger and more durable.
    • The Norm: On average, this speech act has a cost of 1 MP, takes one item with relevant semantic domains to prepare, takes 30 seconds to do and covers the user’s self. It lasts 3 minutes.
    • Noncombat To Hit: Roll VIG for expert (4S) base difficulty.
      • If success: Increase Size by 1 rank, +1D VIG, +1D DOM, +1 Armor
      • On natural success: Increase Size by 2 ranks, +3D VIG, +3D DOM, +2 Armor
      • If failure: Nothing happens, or the user grows a tiny bit and then shrinks back to normal. On botch, the user may shrink: Decrease Size by 1 rank, -1D VIG, -1D DOM, -1 Armor (if user has Armor)

The Idol Oak demands worship

The Idol Oak demands worship.

The Idol Oak is a gnarled, withered husk of wood that demands worship and submission from the ‘Ivrit Revival Movement. This enemy most frequently dwells in the Ilan forest, but sprouts near the Ulpan when the Bavel Macrostructure tries to invade it.

While the creature is as dumb as a stump, its spiritual abilities come from the Kena’ani masks that surround it, as well as an old Edomi idol that dwells within and gives it life. The Idol Oak is frequently the subject of nature worship among the nations.

Like the Battering Ram and the Dumbkuchen, the Idol Oak is based on the אול shoresh root. This character takes inspiration from the root’s ties to trees, oaks, stupidity, wickedness and idolatry. Look forward to seeing this monster in the Milhamah RPG and video game!

Milhamah RPG stats

Shoresh: אול
Gematria: 37
Type: Plant, construct
Size: Medium
Domains: Ilan Tree, Ulpan Academy, Ketef Hinnom, forests, temples

Liability Points: 3DN or 11
Merit Points: 0
Law Points: -3 (Evil)

Stats:
DOM 1D, VIG 2D, GRA 0D, CRE 1D, WIS 0D, PEA 1D, BLE 1D
Abilities: Thick Thicket (Pi): Attacks with VIG+1D; opponent must defend with WIS. Causes confusion on critical hit.
Equipment: None
Loot: Oak wood