“In this tabletop adventure RPG, the linguistic parts of speech come to life, wield ancient alphabet powers and fight an apocalyptic war to overthrow a new Tower of Babel’s tyranny.”
After a year or two of worldbuilding and concepts, I recently entered a game jam to finally put together a Version 0.1 of my “Milhamah: Fighting Words” tabletop RPG on Itch.io.
In the end, I didn’t have time to finalize all the enemies, items and speech acts I had envisioned. But in 12 days, I got 53 pages organized and formatted, including core rules and a character sheet.
I can’t wait to finesse a few concepts and get another version out. I’ve already been doing an in-depth proofread of Chapter 1 and found a few errors, some due to formatting issues with InDesign. I plan to fix those errors in the next few days by releasing Version 0.1.1. And I hope to add a few speech acts and bad guys that I really wanted to add. Stay tuned!