Bog’s Frothing Dog

Bog's Frothing Dog

INKTOBER DAY 21 (BAD DOG): Beware: The Bog’s Frothing Dog is a bad boy!

This dangerous dog escaped its cage and headed for the swamp while still entangled by cables and shackled with a hooked chain anchor ax. A layer of caked-on peat moss and thick stitch scars protect the canine’s hide. The dog swims amid its own rabid foam, and its bite siphons off power while causing ritual contamination.

  • Shoresh family: בכל
  • Habitat: Medinat Taṿ, Swamp
  • Attributes: DOM 3R, VIG 3R, GRA 1R, CRE 1R, WIS 0R, PEA 0R, BLE 0R
  • Tags: Beast, Disease, Earth, Water, Slashing, Binding

インクトーバー 21 日目 (悪い犬): 注意: 沼の口角泡の犬は病犬です!

この危険な犬はケージから逃げ出し、ケーブルに絡まり、フック付きの鎖錨斧で束縛されたまま、沼に向かった。ピートモスの層と厚い縫い目の瘢痕組織 が犬の皮を保護します。 犬は自身の狂犬病の泡の中を泳ぎ、噛むことで力を吸い上げ、儀式的な汚染を引き起こします。

Arid Annihilator Sword is cut and dried

The Arid Annihilator will evaporate the enemy's chances at victory.

The Arid Annihilator Sword is a cut-and-dried weapon used by many warriors in the Milḥamah War. Its slash wreaks havoc on an enemy’s body, but the blade rarely gets bloody since all liquids quickly dissolve or evaporate upon its surface. However, wielders have to watch out for dehydration, so they usually use this sword for limited amounts of time.

The weapon is based on the חרב shoresh root, which has to do with destruction, droughts and carob.

Arid Annihilator Sword in Milhamah RPG

Shoresh: חרב
Gematria: 210
Type: Melee Weapon: Sword
Handedness: One
Rarity: Lv. 2 (Silver)
Value: ₪2400
Size: Medium
Encumbrance: I triomino
Base Attribute Modifiers: CRE+1D, GRA+1D
Skill Modifiers: Intimidation +1D
Damage type:
Heat, Slashing
Semantic Domains: Weapon, Destroy, Dry, Liquid Removal, Weather, Agriculture
Speech acts:

  • Drought of Destruction (חרב): Qal stance. The user dwells on fiery anger or passion, imbuing his body with hydrophobic heat and causing the moisture to evaporate from objects and the air within a spherical area. The affected area might also be prone to cosmetic heat haze. 
    • Noncombat: Roll DOM or VIG to hit. On average (3S), this speech act has a higher cost (2 MP), takes two items with relevant semantic domains to prepare, two minutes to enact, lasts up to two hours and covers a radius of about 100 meters (or 300 feet). It is difficult (2S minimum required) to control well.
    • Success: The air in the affected area feels dry, plants may wither and living beings may get thirsty or fatigued. In areas with high moisture or lots of water, this skill might not actually harm ordinary living creatures and instead, for instance, evaporate pools of water or dry out soaked clothes. But in temperate or already dry climates, it may do combat damage.
    • Failure to hit: Failure can mean no dehydration occurs, or the area becomes wetter and more humid. Botching can cause the user to take 1DN Dry damage, and 1 Wound (ignoring armor) if the user has Water or Wet semantic domains. In addition, botching may cause combat damage to targets in range when unintended.
    • Combat Damage: When intending to harm, this skill on average does Success Margin +1DN Dry damage, and 1 Wound (ignoring armor) if the user has Water or Wet semantic domains.