Tola’at Teacher

Tola'at Teacher B&WTola'at Teacher (Color)

The Tola’at Teacher is a bright bug who produces a brighter scarlet dye in Bavel’s commercial city of Mattanah. It’s also known as a “learned little worm” who pupils its pupae, teaching them how to read and learn speech acts.

A few tola’at also tutor Mattanah’s citizens by biting people’s heads with their tiny teeth. Due to this illegally increasing literacy, it’s no surprise that the Bavel Macrostructure wants to crush these grubs into red paste.

The Tola’at Teacher is based on the לעת shoresh family, which governs instruction, tola’at, worms, scarlet, bicuspids and more.

Kind: Bug
Shoresh: תלע
Gematria: 500
Size: Tiny
Habitat: Urban, Hills, Desert
Threat: Lv. 1
Rarity: Golden (Common)
Liability:
5 (or 2DN high – low) Merit: 1 Law: 1
Base stats: DOM 1R, VIG 1R, GRA 1R, CRE 2R, WIS 3R, PEA 2R, BLE 2R
Plot Armor: 0
Speed: Slow (Crawling)
Equipment: Generic blackboard (Tiny), Generic chalk (Tiny) Generic book (Tiny)
Loot: Scarlet Dye
Skills: Languages +2R
Behavior: Rational, gentle. Often flees when attacked unless cornered.
Combat Actions: Bicuspid Bite (Success Margin +1DN damage)
Speech Acts:

  • Scarlet Letters
    • Shoresh: לעת
    • Cost: 1 Merit or 1DN Liability
    • Rolls: User’s CRE vs. target’s PEA. No roll needed if target waives resistance.
    • Effect: Choose target: Target gains +2R when performing next offensive speech act.
    • Duration: Effect ends after the target performs the target speech act, or within one day, whichever happens first.

Robber Buzzard

The Robber Vulture will take what it wishes.

The Robber Buzzard is a cunning, deceitful foe. It joins birds of a feather as they fasten themselves to rubble along the clefts of the Biq’ah Rift. When victims with riches pass by, the birds swarm and threaten to tear them apart with razor-sharp wings. Favorite treasures include chalices and Beqa’ half-shekel coins. This enemy is based on the עקב shoresh root and larger family, which deals with buzzards, robbers, cleaving, chalices and the beqa’ half-shekel.

 

Shoresh: עקב
Gematria: 172
Rarity: Golden Lv. 7

Kind: Monster (Bird)
Habitat: Valleys
Part: Adverb
Motivations: Wealth

Liability Points: 2DN or 7
Merit Points: 0
Law Points: -2

Base attributes: DOM 3D, VIG 2D, GRA 3D, CRE 1D, WIS 1D, PEA 2D, BLE 2D
Equipment:
Beqa’ coin bag

Refaïm 

The Refaïm are ghostly giants who are 'Ivrit's enemies.

The Refaïm are a tribe of barbaric ghost giants from the netherworld, Sheöl. They came back from the dead to oppose the ‘Ivrit Revival Movement. Besides their enormous size, they boast top-notch healing skills. So naturally they formed a covenant to serve as medics for the Bavel Macrostructure. They also represent the “ghost words” in linguistics.

The Refaïm comes from the רפא shoresh root and family.

Dibbuq Censor

The Censor Dibbuq inspects and "repairs" its victims' thoughts.

The Dibbuq Censor is a common evil spirit that the Bavel Macrostructure uses to inspect and censor its subjects’ thoughts.

Bavel creates Dibbuqim in a lab attached to its censorship office, near a shipyard along the Perat River. The exact process is unknown, though the spirit looks like a pastiche of a sea cucumber, a remora and a lumpsucker. Black censor bar stickers surround its figure.

The Dibbuq takes its powers from the דבק and בדק shoresh roots. (Bidduq can mean censorship.) Despite its abominable appearance, the Dibbuq is fairly intelligent, though clingy. They often explore the world in platoons, meticulously auditing the thoughts of people around them. When they see a breach in a dissident’s indoctrination, they race in pursuit and spit glue at him. After the target can’t move, the Dibbuq’s tentacles cleave to the target’s head. Then sharp teeth inject a contagion that infects the brain, controlling it by “repairing” all thoughts into obsessive devotion toward Bavel.

 

Milhamah RPG stats

Shoresh: דבק
Gematria: 106
Type: Spirit
Rarity: Lv. 5 (Golden) or Lv. 27 (Onyx)
Size: Medium
Liability Points: (2DN * 2) or 20
Merit Points: 1
Law Points: -3
Stats: DOM 2D, VIG 2D, GRA 2D, CRE 1D, WIS 2D, PEA 2D, BLE 1D
Skills: Surveillance +3D, Wilderness +1D
Domain Tags: Fastening, Searching, Studying, Learning, Investigating a Crime, Trapping, Rebuke
Standard Equipment: Check-up Glue
Habitat: Mivdaqah Shipyard Censorship Lab, Coasts, Bavel strongholds
Personality: Obsessed with details and may take a long time investigating during patrols. Often travels in groups. (For number, may roll 3DN, subtract second-highest number from highest)

Basic Attacks:

  • Cutting teeth (בדק): Qal stance, Razor-sharp teeth attach to a target and rotate like a blender.
    • To Hit: DOM or VIG while touching.
    • Damage: Success Margin +0D slashing damage.

Speech Acts:

  • Bonding Glue Gun (דבק): Qal stance, Spews sticky glue that can stop a target in its tracks. Its odor also has a side effect of making creatures easily suggestible to brainwashing. However, the goo also can heal tissue or repair certain items.
    • The Norm: On average, this speech act has a cost of 1 MP, takes one item with relevant semantic domains to prepare, is instantaneous to do and covers a radius of around 3 feet. It is normally easy (1S minimum required) to control well.
    • Noncombat To Hit: A character may apply the bonding glue on a living target, using (CRE or WIS)+Medicine; or a nonliving target, using (CRE or WIS)+Crafting.
      • On success: heal 1 Wound (Living), or repair 1 Armor (Nonliving)
      • On natural success: heal 1 Wound and 1DN LP (Living), or repair 1 Armor and 1DN LP (Nonliving).
      • On failure: The glue fails to bond to the wound or damage. On botch, the glue makes the target immobilized, or the glue backfires and immobilizes or brainwashes the user for around 6 hours.
    • Combat To Hit: A character may fire the glue at a target forcefully. Roll CRE-1D.
    • Combat Damage: Success Margin +1D bashing damage. On a natural success, target must roll a GRA save or be immobilized or brainwashed (attacker’s choice) for around 6 hours. Failure to hit means missing, and botching can mean the attacker hitting himself, hitting the wrong target or hitting something with bad consequences.
  • Sensory Censorship (בדק) Qal or Pi’el stance: Projects a cloudlike zone with a censorship mosaic illusion that obscures surroundings, muffles sounds into silence and tests the targets’ sanity, resulting sometimes in causing silence or confusion. 
    • Noncombat: Creates a field with a 6-foot radius in which all creatures and objects are silenced. Takes one minute to enact at normal cost (1 MP). While in the field, characters who rely on vision to perform actions do so at -2D. When a creature enters the field, they must overcome a PEA+1D save or else be confused or silenced (attacker’s choice).
    • Combat To Hit: Roll CRE.
    • Combat Damage: Success margin -2DN psyche damage. On a natural success, target is confused or silenced (attacker’s choice, no save allowed)
    • Failure: The mosaic barely pixelates or obscures the senses, or the target isn’t fooled. On botch, the user may censor himself.

 

Gaml

Gaml is gimel personified.

Gaml is a boomerang-wielding camel who represents the letter Gimel. He was named by the first man Adam, in the beginning of Milhamah history. The two became friends, with Gaml toting around (and enjoying) Adam’s abundant wealth.

Gaml is based on the shoresh root גמל and its broader family. As such, his nature is tied to compensation and payback; ripening; concealing cloaks; a mouthful of drink; and purulence. His sentient hump is a golem, which in Hebrew means “amorphous mass” or pupa (as well as a giant clod monster). Both Gaml and his hump glitter like gold.

Although Gaml seemed to vanish from the land of Eretz after a separation from Adam, legend says he may return with the help of the Gimel foundation glyph. However, in a world tainted and corrupted by lies, Gaml’s vengeful demeanor may be too fearsome for mere mortals…

In the comic

Gaml is slated to make an appearance in webcomic Update #22.

Gaml in Milhamah RPG

Size: Giant
Type: Spirit, Beast
Elements: Earth, Metal, Toxic, Bashing, Prosperity, Temper
Morality: (Post-Syntax) Neutral
DOM: 4 (Superb) LIF: 5 (Masterful)
GRA: 2 (Trained)  CRE: 2 (Trained)
WIS: 3 (Strong)    SHA: 1 (Mediocre)
BLE: 7 (Otherworldly)

Weapon: Throwing Stick (Damage: DOM +2, Range: Far)