Demeh

Demeh ©Aksanyah Studios

  • Shoresh family: דימ
  • Kind: Machine, Spirit Gender: Neuter
  • Drive: Justice Habitat: Medinat Gimel
  • Liability Points: 2DN or 12
  • Attributes: DOM 2 VIGGRA 3 CRE 2 WIS 1 PEA 2 BLE 3
  • Tags: Perform, Fear, Justice
  • Basic attacks: Mimic, Counterfeit Cash
  • Description: Demeh, the phantasmic virtual mime, is a minion whom the Bavel Macrostructure deploys against scofflaws and tax evaders. It rolls in on a modified bogus machine, which projects a wireframe image to frighten the enemy. But while this ghost is a dummy, it’s no joke. It assimilates its targets’ data, mirrors their appearance and then silences them with mimic attacks!(幻想的なバーチャル・マイムのデメは、バベル・マクロ構造が法を犯す者や税金逃れをする者に対して展開する手下です。それは改造された偽金機械に乗ってやって来ます。敵を恐れさせるためにワイヤーフレームの画像を投影します。しかし、この幽霊が傀儡である間にも、それは冗談ではありません。それはターゲットのデータを同化し、彼らの姿を写し、そして模倣攻撃で彼らを消えさせます!)

Dibbuq Censor

The Censor Dibbuq inspects and "repairs" its victims' thoughts.

The Dibbuq Censor is a common evil spirit that the Bavel Macrostructure uses to inspect and censor its subjects’ thoughts.

Bavel creates Dibbuqim in a lab attached to its censorship office, near a shipyard along the Perat River. The exact process is unknown, though the spirit looks like a pastiche of a sea cucumber, a remora and a lumpsucker. Black censor bar stickers surround its figure.

The Dibbuq takes its powers from the דבק and בדק shoresh roots. (Bidduq can mean censorship.) Despite its abominable appearance, the Dibbuq is fairly intelligent, though clingy. They often explore the world in platoons, meticulously auditing the thoughts of people around them. When they see a breach in a dissident’s indoctrination, they race in pursuit and spit glue at him. After the target can’t move, the Dibbuq’s tentacles cleave to the target’s head. Then sharp teeth inject a contagion that infects the brain, controlling it by “repairing” all thoughts into obsessive devotion toward Bavel.

Look forward to fighting the Dibbuq Censor in the next update or two of the “Milhamah: Fighting Words” video game, as well as in the upcoming RPG!

Tentative Milhamah RPG stats

DOM: 2 LIF: 2 GRA: 2
CRE: 1 WIS: 2 SHA: 1 BLE: 1

Refaïm

The Refaïm are ghostly giants who are 'Ivrit's enemies.

The Refaïm are a tribe of barbaric ghost giants from the netherworld, Sheöl. They came back from the dead to oppose the ‘Ivrit Revival Movement. Besides their enormous size, they boast top-notch healing skills. So naturally they formed a covenant to serve as medics for the Bavel Macrostructure.

The Refaïm comes from the רפא shoresh root and family, and it will eventually appear in the Milhamah RPG and video game. My next sketch will make healing item that will be in the video game’s first demo!