Mattanah, the City of Surprises

Mattanah is the city of surprises.

Mattanah, the City of Surprises, is a gentrified commercial center of luxury and tech products for the enemy Bavel Macrostructure. Its glittering temples of consumerism stack to the skies like presents. But the city that never sleeps “knows when you are sleeping,” as its skyscraper-sized data servers store surveillance data on the public. But dark secrets lurk beneath the city’s spying eyes, including widespread homelessness and the Bavel Macrostructure’s human trafficking industry.

Mattanah is powered by the ננת shoresh family, which governs gifts, donations, data, citizens, servants, subjects and more.

Broadcast Bureaucrat with Sidrah Exoskeleton

The Broadcast Bureaucrat wears a Sidrah exoskeleton.

The Bavel Macrostructure determines broadcast programming out of an abandoned high school building along an office district avenue. Over there, bureaucrats direct communications to soldiers while keeping order, thwarting insurrections and crafting propaganda that worships Beli Ya’al.

These bureaucrats are normally weak and easily frightened. But they can survive and fight while wielding birch stylus batons and wearing Sidrah exoskeletons that enhance body strength and speed. The Sidrah armor’s transmitter also can scramble the brains of unwary foes. The gear’s effectiveness has gained the ‘Ivrit Revival Movement attention, prompting them to try to acquire some through a supplier.

The Broadcast Bureaucrat and the Sidrah Exoskeleton come from the דרש shoresh family, which governs broadcasting, programs, bureaucracy, high schools, offices, avenues, soldier ranks, insurrections, survival, rescue, birch, styluses, spines, transmitters and more.

Sotem “Stopper”

 

The Sotem, aka the “Stopper,” is a chief unit in the Bavel Macrostructure’s secret police force. Linguistically, they represent the consonantal stop.

As a golem, the Sotem’s body is like the Bavel Guf soldier’s — Bavel recovers and mutilates a soulless body before equipping it with construct technology. For unknown reasons, while Guf soldiers have cork-shaped heads, Sotem have tampon-shaped ones. Sotem appear interchangeable, except for the “anonymous” disguises they wear.

Sotem are mentally neutral and think no independent thoughts; they’re solely driven by id and the regime’s orders. They cover up the truth and shut up even the vaguest citizen conversations. They also hunt down creators of sacred writings. Their headquarters, the Storehouse, is a vault of banned documents.

The Sotem have the power to stop enemies in their tracks, then shoot, mute or obliterate them with their caulking guns. And they can shut and seal any portal, lock or door.

The Sotem’s power comes from the סתם shoresh family, which governs stopping, valves, tampons, caulking, neutrality, closing, storehouses, muting, anonymity, concealing, the id, and more.

Allon Ilan goes out on a limb

Allon Ilan harbors the arbor.

Allon Ilan is a freelance forest ranger hired by the Bavel Macrostructure to secure the Ilan forest’s giant tree, which Bavel believes to be related to the original Syntax Tree, Taḥbir. The tree is rumored to hide the Alp foundation letter.

Ilan commands the forest’s Idol Oaks and Battering Rams. He dons a pair of deer antlers and has a tiny oak tree growing out of his seemingly hollow head. While Allon Ilan may look like a fool, watch out for his mighty terebinth club!

Allon Ilan is based on the אול shoresh root and family, which governs deer, oaks, strength, foolishness and wooden clubs.

Milhamah RPG stats

Shoresh: אול
Gematria: 37
Type: Human, plant
Size: Medium
Liability Points: (3DN * 2) or 28
Merit Points: 3
Law Points: -2
Stats: DOM 3D, VIG 2D, GRA 2D, CRE 3D, WIS 1D, PEA 3D, BLE 2D
Skills: Wilderness +2D, Surveillance +1D
Special Abilities:

  • Summon Idol Oak: Use 2 Merit Points; roll 3DN; take lowest number X to summon X Idol Oaks.
  • Strong Antler: Use 1 Merit Point; DOM+1D melee attack. Close or medium range if attacker can physically run to target.

Equipment: Terebinth Club: +2D VIG close melee attack.

Dibbuq Censor

The Censor Dibbuq inspects and "repairs" its victims' thoughts.

The Dibbuq Censor is a common evil spirit that the Bavel Macrostructure uses to inspect and censor its subjects’ thoughts.

Bavel creates Dibbuqim in a lab attached to its censorship office, near a shipyard along the Perat River. The exact process is unknown, though the spirit looks like a pastiche of a sea cucumber, a remora and a lumpsucker. Black censor bar stickers surround its figure.

The Dibbuq takes its powers from the דבק and בדק shoresh roots. (Bidduq can mean censorship.) Despite its abominable appearance, the Dibbuq is fairly intelligent, though clingy. They often explore the world in platoons, meticulously auditing the thoughts of people around them. When they see a breach in a dissident’s indoctrination, they race in pursuit and spit glue at him. After the target can’t move, the Dibbuq’s tentacles cleave to the target’s head. Then sharp teeth inject a contagion that infects the brain, controlling it by “repairing” all thoughts into obsessive devotion toward Bavel.

Look forward to fighting the Dibbuq Censor in the next update or two of the “Milhamah: Fighting Words” video game, as well as in the upcoming RPG!

Tentative Milhamah RPG stats

DOM: 2 LIF: 2 GRA: 2
CRE: 1 WIS: 2 SHA: 1 BLE: 1