The following is a beta version of the Milhamah RPG basic skills list. Currently overlap exists among some skills, and some will likely be added or cut to the final version:
Acrobatics (ללינ): Balance, Tumbling, Gymnastics, Escapology, contortion, stunts, dodging, juggling
Aesthetics (צור): Visual arts, fashion, clothing trends, beauty, design
Administration (נהל): Dealing with bureaucracy, leadership, tactics, strategy, law
Agriculture (חקל): Farming, gardening and livestock
Athletics (אתלט): Jumping, climbing, swimming, running, fitness, track and field, lifting, pulling, pushing, throw (distance)
Building (בונ): Large-scale Construction, masonry, Architecture, shipbuilding
Business (סחר): Commerce, marketing, shopping, appraising
Crafting (יצר): Tinkering, repair, craftsmanship, workshop, small-scale carpentry, smithing, tailoring, etc.
Culinary (בשל): Cooking, butchering, baking, brewing
Demolition (הרס): Sabotage, making and defusing explosives
Domestic (בות): Housework, chores and menial labor
Electronics (חשמל): Create or control computers, coding, gadgets, robots, AI, forensics, forgery, hacking, cryptography
Engineering (הנדס): Deals with mechanics, tinkering, repairing, crafting inventions
Gaming (שחק): Gambling, board and dive games or chance
Investigation (דרש): Analyzing evidence, collecting evidence, identifying clues, gathering info, interrogation
Languages (לשנ): Linguistics, ease of learning foreign languages, and lip reading (WIS)
Lore (רבי): Cultures, humanities, trivia and languages Art, fashion, history, music, philosophy, politics, popular media
Manipulation: Bribery, seduction, intimidation, flattery, begging
Marksmanship: Ranged combat, longarms, pistols, shotguns, archery, aiming
Martial arts (לחמ): Close-quarters combat, brawling, melee, stick/bladed Weapons, grappling, boxing
Medicine (רפא): First Aid, Pharmacology, Herbalism, treat illness, surgery, diagnoses, cybernetics
Natural science (ידע): Astronomy, chemistry, climate, weather, geography, geology, oceans, physics, biology, genetics
Navigation (נוט): Orientation and cartography
Negotiation (סחר): Persuasion, debate, bargaining, Diplomacy, Carousing, conversation, etiquette, negotiation, streetwise
Performing (צגי): music, oration, dancing, acting, instruments
Psychology (נפש): Insight, reading minds, sense motive, concentrate, meditate, resist pressure.
Religion (אמנ): Knowledge of spirits, gods and application of doctrine and rituals
Security (בטח): Lockpicking, Traps, Hacking, safecracking, forging, counterfeiting, defusing bombs, alarms
Socializing (חבר): Etiquette, diplomacy, politicking
Speech Acts (דבר): Research, theory and using the Sapir-Whorf Hypothesis to turn speech into reality
Stealth (סתר): Hide, sneak, disguise, blend in, pickpocket, sleight of hand, conceal, snipe, ambush, recon, silent move
Streetwise (רחב): Urban survival, navigate criminal underworld without getting into trouble
Surveillance (שגח): Tracking, Perception, Hearing, Searching, Spotting, awareness, eavesdropping, listening, sense, insight
Taming (אלפ): Animal handling, animal magnetism
Trickery (רמא): Deception, Disguise, Forgery, Ventriloquism, Bluff, legerdemain, con artistry
Vehicles (רכב): Driving/Piloting/steering, riding animals
Wilderness (שרד): foraging, securing food, water, shelter outdoors, predict weather, nature, hunting, fishing
Homebrewing skills
When choosing skills, if one is not on the list and is important to the storyline, feel free to homebrew it and add it on.
If doing a specialty of a skill, you can only use the skill when it applies to that specialty. Like Crafting: Woodworking or Crafting: Blacksmithing, or Perform: Singing. But Narrator beware: Make sure the specialty is actually a narrow specialty and not just a synonym for the base skill!
If an improvised skull is broader than the typical default skills, such as Thievery incorporating Deception and Stealth, the Narrator should multiply the difficulty to level up based on the number of incorporated skills the improvised skill encompasses.
Leveling up skills
Skills may be improved upon at the Narrator’s discretion. Players exchange Merit Points to gain access to the privilege, but even then, the Narrator sets the conditions. Sometimes a skill improvement might be triggered when that skill is used very effectively or during a critical, clutch moment of the mission. Or it might be the reward of completing a training arc.
The following table shows hoe many MP it takes to boost the typical skill. The Narrator may tweak the scaling system for broader or narrower skills:
- 1 MP: +1R
- 1 MP: +2R
- 2 MP +3R
- 2 MP +4R
- 3 MP +5R
- 3 MP +6R
- 4 MP +7R
- 4 MP +8R
- 5 MP +9R
- 5 MP +10R
- 6 MP +11R