As we work on the second demo release for the “Milhamah” video game, this time we’ll be focusing on the inventory system. And that means making and equipping more items. Here is the Hiatus Helmet that I sketched last month, now in color. Next week I’ll reveal a video devlog that shows how I create and color my work digitally!
The Dibbuq Censor is a common evil spirit that the Bavel Macrostructure uses to inspect and censor its subjects’ thoughts.
Bavel creates Dibbuqim in a lab attached to its censorship office, near a shipyard along the Perat River. The exact process is unknown, though the spirit looks like a pastiche of a sea cucumber, a remora and a lumpsucker. Black censor bar stickers surround its figure.
The Dibbuq takes its powers from the דבק and בדק shoresh roots. (Bidduq can mean censorship.) Despite its abominable appearance, the Dibbuq is fairly intelligent, though clingy. They often explore the world in platoons, meticulously auditing the thoughts of people around them. When they see a breach in a dissident’s indoctrination, they race in pursuit and spit glue at him. After the target can’t move, the Dibbuq’s tentacles cleave to the target’s head. Then sharp teeth inject a contagion that infects the brain, controlling it by “repairing” all thoughts into obsessive devotion toward Bavel.
Look forward to fighting the Dibbuq Censor in the next update or two of the “Milhamah: Fighting Words” video game, as well as in the upcoming RPG!
Get your game on, and prepare to fight a global censorship empire to save the future of free speech in action-arcade style!
Aksanyah Studios, a metro Detroit-based media and entertainment publisher, today released its first playable “Milhamah: Fighting Words” video game demo.
Aksanyah invites gamers, streamers and more to test the demo’s play mechanics, follow “Milhamah” on social media, donate to the project and watch the game grow.
“Milhamah,” which follows the 2018 indie comic series, is set in a world where the linguistic parts of speech become living warriors. The plot is loosely tied to the Dead Sea Scrolls and the Bible’s Tower of Babel story:
“The Bavel Macrostructure promised an era of peace with ‘one language, few words.’ But its decadent dictator, Beli Ya’al, strangles speech and curates a consensus of lies.
“Bavel’s empire seeks to control the 22 letters that formed the universe — so its broadcast tower can brainwash the world. Only the sentient parts of speech, Shem ‘Etzem and his Holy Tongue Society, stand in the way. They’re using the ancient alphabet to fight Bavel’s brainless Guf soldiers.
“‘Milhamah’ means war. It’s a biblical apocalypse for the freedom to tell the truth!”
The “Milhamah” demo, created through the Godot game engine, lets players try out the basic combat system. Move around your character, Shem ‘Etzem, and attack enemy Guf soldiers with punches or bone shards. Defeat them for points and healing Medicinal Eye Bandages. Stay alive as long as possible and earn a high score, but beware: The enemies also grow stronger over time!
Aksanyah plans to upgrade the demo every few weeks into a full-fledged game with lots of new features. In the next three months, the game’s development will focus on a dynamic inventory system plus new enemies, weapons, abilities, battlefields and items, including the 22 Hebrew letters.
Play the game by clicking the “Video Game” link on this site’s top menu, which connects to itch.io. If you like the game, please donate to our project over there. It will help us release faster updates. Also, spread the word on social media, and tell your gamer friends about it!
Keep updated on “Milhamah” news via the following websites and social media:
Feeling silenced by the world? Join the Holy Tongue Society’s linguistic warriors as they use ancient alphabet powers to fight speech stranglers, truth manglers and a rebuilt Tower of Babel. And get immersed in a story that prizes freedom, candor and fighting back against overwhelming odds.