Hiatus Helmet

The Hiatus Helmet stops enemies in their tracks.

The hiatus helmet is a piece of Holy Tongue Society headgear that stops enemies in their tracks. The goblet-shaped helmet has a satellite dish that collects info of a target’s whereabouts. Meanwhile, an octagonal radioactive gem fuels an attached optical cannon, which fires an immobilizing stun ray.

The Society uses this equipment for delicate missions involving break-ins, infiltration and captures, though it’s handy for frontal assaults too. The gear is based on the קבע shoresh root and its broader family, dealing with helmets, chalices, immobilization and attachments.

This is a more recent video game screenshot

In other news, “Milhamah” video game progress is progressing strongly. The goal is to get to work on a devlog video this weekend and release the first demo in the next two weeks. I hope to make the game both in English and Japanese, so here is a Japanese “Milhamah: Fighting Words” logo that I recently did!

Milhamah: Fighting Words in Japanese

 

Fission Heels

'Aravah 'Ivrit models some fission heels.

Fission heels bring a radiance to every every fighting woman’s wardrobe among the ‘Ivrit Revival Movement, as the revolutionary founder ‘Aravah ‘Ivrit knows all too well!

Powered by their own micronuclear reactors, these high-heel boots offer more than fallout fashion. They lock a homing tracking signal onto any target they kick, making it near impossible to escape their radioactive soles. Meanwhile, axe spurs in the back are sharp enough to cleave hardwood boards in half.

Look forward to equipping the fission heels in the upcoming “Milhamah: Fighting Words” RPG!

Milhamah video game in production

A Milhamah video game is in the works!

Over the past few weeks, I’ve started to lay the foundations of a “Milhamah: Fighting Words” video game using the Godot game engine.

The game is rough right now — Shem is the only playable character, and the Guf soldiers are the only enemies. And most of the background stuff comes from past handmade assets that likely won’t appear in the released version.

But it’s fun to smack the Guf guys around, and it’s got to start somewhere! I’m hoping to make a playable app and online version by Christmas. And once the initial game is released, I hope to build upon it over the next several months…

Qof needles the opposition

Qof is a crazy monkey with a needle axe. Nothing can go wrong there.

Perhaps a camel can’t go through the eye of a needle, but can a “qof” monkey like Qop?

In Milhamah, Qop is the representative of the letter qof (ק), which is basically the letter Q in our alphabet. He’s a crazy ape who vibrates dizzily to loud music all day while pretending to be Adam’s big-shot producer in the Garden of Eden. His real job is to extract special shoresh roots from the earth with the eye of his giant needle, which can convert into an ax if necessary. His attributes are based on the shoresh root קוף and its larger family.

Comic and game updates

First of all, I apologize for not updating in awhile. I promise that I haven’t been lazy — just creatively pulled in a few different directions!

  • The RPG is gradually taking shape. New skills are up, as well as encumbrance rules. More rules will be posted soon, with a goal of having a workable rough draft by the year’s end. I’d like to publish a rulebook on paper by the late spring or summer 2021.
  • Behind the scenes, I’ve been doing tons of research on Hebrew shoresh roots and have used my programming skills to dig up stuff that most people couldn’t feasibly access by themselves. That info will guide how I devise the shoresh system in the RPG, the video games and the comics too. I’ll make a long blog post on it when my research is done.
  • I bought some manda brush pens, as I plan to do some quick B&W ink sketches of main characters and enemies for Inktober. Additionally, I’ve been planning ideas for Inktober sketches. They will help me visualize some ideas for the issue or two ahead. While I can’t promise I’ll get 31 done, I’ll show you whatever I can finish!
  • Thanks to some tutorials, I’ve been digging deep into the Godot game engine to learn how to program bigger projects. I’ve been independently working on an arcade game that features Shem vs. the Guf soldiers. My goal is to run a YouTube gamedev log in two weeks that shows my initial progress. Hopefully a public testing in six weeks!
  • Lastly, the comic is continuing bit by bit. I’ve started to sketch out the next character to appear — the serpent fish Nun!

I can’t wait to reveal more. Expect at least one more update this month!

Shem loses his temper vs. Qeriah

Shem mad, bro?

In Update #21, “Mother, May I? Part 2”, we learn that while Shem ‘Etzem’s holy form may easily defeat the Bavel Macrostructure’s minions, it’s no match for Em Qeriah’s lack of seriousness. Will Shem’s hair-trigger temper prevent him from becoming the Evaluator of Names?

Check out the comic here!

While this update mostly continues the arguments and power struggles between the Holy Tongue Society’s rising generation and the old, it also shows how Shem can revert from his powerful, holy שום form back to his still-powerful, but baser עצם form.

Adam comes up for a good reason at the end of this update. Get ready to learn more in the next update!

(By the way, this webcomic will discontinue the numerical “Episode” system where some episodes last for multiple updates. While the next update would technically be Episode 16, this website’s formatting plus ones like Webtoon and Tapas make the old system archaic. We’ll just stick to numbering according to updates.)

Other news

Although it’s not fully implemented, we updated the WordPress theme to Toocheke Premium, which will allow us to use more Patreon and WooCommerce integration. If you’ve noticed that the site was slower recently, it’s because we were trying to integrate those features, and there were some technical glitches with slow image loading.

I’ll ask around to find out how to have the site run reasonably quickly with those features so we can still have our own online store and bonus webpages for Patreon subscribers. By the way, please sign up for my Patreon! Even a dollar a month adds up…

Also, keep checking our wiki for updates. I’ve been adding beta sections to the Milhamah RPG storytelling game, plus there are all sorts of details about the comic there.

Anyway, thanks for reading, and I hope to bring more updates soon!