The Battering Ram charges ahead

The Battering Ram will beat you with his log.

The Battering Ram is an enemy who climbs the arboreal boughs of Ilan, one of several giant trees rumored to be the original Syntax Tree.

He comes from the אול shoresh root, which deals with rams, trees, strength and foolishness. This spontaneous beast wanders aimlessly in the forest he worships. And his herculean strength lugs a giant oak log with a horned idol at the end. But woe to any intruder directly in front! His grand slam can send almost any target flying.

Look forward to fighting the Battering Ram in the months ahead in the “Milhamah: Fighting Words” RPG and video game!

RPG Stats

Size: Medium
Type: Beast
DOM: 3D VIG: 3D GRA: 1D CRE: 2D WIS: 1D PEA: 1D BLE: 1D
Equipment: Oak Battering Ram (Weapon) DOM +2D
Abilities: Strong in front, Congealed stupidity

The Stiletto Fly sharpens its approach

The Stiletto Fly will bleed you dry.

The Stiletto Fly will bleed you dry! This insect is rooted in the חדד shoresh, which deals with pointiness. Four of this insect’s six legs have daggers attached to their feet. Swarms of them live in the mountainous areas around the Ḥod Peak.

The following is a draft of the Stiletto Fly’s proposed stats:

Stiletto Fly

Rarity: Carnelian
Shoresh root: חדד
Gematria: 
16
Size:
 Tiny
Speed: Slow (Running) Medium (Flight)
Attitude: Hostile
Stats: DOM: 2 LIF: 1 GRA: 2 CRE: 1 WIS: 1 SHA: 1 BLE: 1
Abilities:

  • Stiletto Stab (חדד)
    Cost: LIF -1
    Effect: DOM+1D pierce attack. If hit, target must roll a LIF-1 save or get bleeding status. 

Dibbuq Censor

The Censor Dibbuq inspects and "repairs" its victims' thoughts.

The Dibbuq Censor is a common evil spirit that the Bavel Macrostructure uses to inspect and censor its subjects’ thoughts.

Bavel creates Dibbuqim in a lab attached to its censorship office, near a shipyard along the Perat River. The exact process is unknown, though the spirit looks like a pastiche of a sea cucumber, a remora and a lumpsucker. Black censor bar stickers surround its figure.

The Dibbuq takes its powers from the דבק and בדק shoresh roots. (Bidduq can mean censorship.) Despite its abominable appearance, the Dibbuq is fairly intelligent, though clingy. They often explore the world in platoons, meticulously auditing the thoughts of people around them. When they see a breach in a dissident’s indoctrination, they race in pursuit and spit glue at him. After the target can’t move, the Dibbuq’s tentacles cleave to the target’s head. Then sharp teeth inject a contagion that infects the brain, controlling it by “repairing” all thoughts into obsessive devotion toward Bavel.

Look forward to fighting the Dibbuq Censor in the next update or two of the “Milhamah: Fighting Words” video game, as well as in the upcoming RPG!

Tentative Milhamah RPG stats

DOM: 2 LIF: 2 GRA: 2
CRE: 1 WIS: 2 SHA: 1 BLE: 1

Refaïm

The Refaïm are ghostly giants who are 'Ivrit's enemies.

The Refaïm are a tribe of barbaric ghost giants from the netherworld, Sheöl. They came back from the dead to oppose the ‘Ivrit Revival Movement. Besides their enormous size, they boast top-notch healing skills. So naturally they formed a covenant to serve as medics for the Bavel Macrostructure.

The Refaïm comes from the רפא shoresh root and family, and it will eventually appear in the Milhamah RPG and video game. My next sketch will make healing item that will be in the video game’s first demo!