Allon Ilan is a freelance forest ranger hired by the Bavel Macrostructure to secure the Ilan forest’s giant tree, which Bavel believes to be related to the original Syntax Tree, Taḥbir. The tree is rumored to hide the Alp foundation letter.
Ilan commands the forest’s Idol Oaks and Battering Rams. He dons a pair of deer antlers and has a tiny oak tree growing out of his seemingly hollow head. While Allon Ilan may look like a fool, watch out for his mighty terebinth club!
Milhamah RPG stats
Shoresh: אול Gematria: 37 Type: Human, plant Size: Medium Liability Points: (3DN * 2) or 28 Merit Points: 3 Law Points: -2 Stats:DOM 3D, VIG2D, GRA2D, CRE 3D, WIS1D, PEA3D, BLE2D Skills: Wilderness +2D, Surveillance +1D
Summon Idol Oak:Use 2 Merit Points; roll 3DN; take lowest number X to summon X Idol Oaks.
Strong Antler:Use 1 Merit Point; DOM+1D melee attack. Close or medium range if attacker can physically run to target.
Equipment: Terebinth Club: +2D VIG close melee attack.
The Idol Oak is a gnarled, withered husk of wood that demands worship and submission from the ‘Ivrit Revival Movement. This enemy most frequently dwells in the Ilan forest, but sprouts near the Ulpan when the Bavel Macrostructure tries to invade it.
While the creature is as dumb as a stump, its spiritual abilities come from the Kena’ani masks that surround it, as well as an old Edomi idol that dwells within and gives it life. The Idol Oak is frequently the subject of nature worship among the nations.
Like the Battering Ram and the Dumbkuchen, the Idol Oak is based on the אול shoresh root. This character takes inspiration from the root’s ties to trees, oaks, stupidity, wickedness and idolatry. Look forward to seeing this monster in the Milhamah RPG and video game!
Milhamah RPG stats
Shoresh: אול Gematria: 37 Type: Plant, construct Size: Medium Domains: Ilan Tree, Ulpan Academy, Ketef Hinnom, forests, temples
Liability Points: 3DN or 11 Merit Points: 0 Law Points: -3 (Evil)
Stats:DOM 1D, VIG2D, GRA0D, CRE1D, WIS0D, PEA 1D, BLE1D Abilities: Thick Thicket (Pi): Attacks with VIG+1D; opponent must defend with WIS. Causes confusion on critical hit. Equipment: None Loot: Oak wood
The Battering Ram is an enemy who climbs the arboreal boughs of Ilan, one of several giant trees rumored to be the original Syntax Tree.
He comes from the אול shoresh root, which deals with rams, trees, strength and foolishness. This spontaneous beast wanders aimlessly in the forest he worships. And his herculean strength lugs a giant oak log with a horned idol at the end. But woe to any intruder directly in front! His grand slam can send almost any target flying.
Look forward to fighting the Battering Ram in the months ahead in the “Milhamah: Fighting Words” RPG and video game!
Size: Medium Type: Beast DOM:3D VIG:3D GRA: 1D CRE: 2D WIS: 1D PEA: 1D BLE:1D Equipment: Oak Battering Ram (Weapon) DOM +2D Abilities: Strong in front, Congealed stupidity
Milhamah: Fighting Words
Feeling silenced by the world? Join the Holy Tongue Society’s linguistic warriors as they use ancient alphabet powers to fight speech stranglers, truth manglers and a rebuilt Tower of Babel. And get immersed in a story that prizes freedom, candor and fighting back against overwhelming odds.