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Medicinal Eye Bandage

The Medicinal Eye Bandage is  a healing item. Behold the Medicinal Eye Bandage! This bandage is based on the רפא shoresh root and family, which largely deals with healing. In the “Milhamah” video game, your wounded warriors may pick up this poultice dressing full of glinus leaves. The item then heals heroes who apply it to their head or eyes. A few days ago I finished a sprite animation for this item, and the game demo is shaping up nicely. My recorded video footage of designing it will go in an upcoming devlog.

Refaïm

The Refaïm are ghostly giants who are 'Ivrit's enemies. The Refaïm are a tribe of barbaric ghost giants from the netherworld, Sheöl. They came back from the dead to oppose the ‘Ivrit Revival Movement. Besides their enormous size, they boast top-notch healing skills. So naturally they formed a covenant to serve as medics for the Bavel Macrostructure. The Refaïm comes from the רפא shoresh root and family, and it will eventually appear in the Milhamah RPG and video game. My next sketch will make healing item that will be in the video game’s first demo!

Hiatus Helmet

The Hiatus Helmet stops enemies in their tracks. The hiatus helmet is a piece of Holy Tongue Society headgear that stops enemies in their tracks. The goblet-shaped helmet has a satellite dish that collects info of a target’s whereabouts. Meanwhile, an octagonal radioactive gem fuels an attached optical cannon, which fires an immobilizing stun ray. The Society uses this equipment for delicate missions involving break-ins, infiltration and captures, though it’s handy for frontal assaults too. The gear is based on the קבע shoresh root and its broader family, dealing with helmets, chalices, immobilization and attachments. This is a more recent video game screenshot In other news, “Milhamah” video game progress is progressing strongly. The goal is to get to work on a devlog video this weekend and release the first demo in the next two weeks. I hope to make the game both in English and Japanese, so here is a Japanese “Milhamah: Fighting Words” logo that I recently did! Milhamah: Fighting Words in Japanese  

Robber Buzzard

The Robber Vulture will take what it wishes. The Robber Buzzard is a cunning, deceitful foe. It joins birds of a feather as they fasten themselves to rubble along the clefts of the Biq’ah Rift. When victims with riches pass by, the birds swarm and threaten to tear them apart with razor-sharp wings. Favorite treasures include chalices and Beqa’ half-shekel coins. This enemy is based on the עקב shoresh root and larger family, which deals with buzzards, robbers, cleaving, chalices and the beqa’ half-shekel. Watch out for this enemy in the Milhamah RPG and video game!

Fission Heels

'Aravah 'Ivrit models some fission heels. Fission heels bring a radiance to every every fighting woman’s wardrobe among the ‘Ivrit Revival Movement, as the revolutionary founder ‘Aravah ‘Ivrit knows all too well! Powered by their own micronuclear reactors, these high-heel boots offer more than fallout fashion. They lock a homing tracking signal onto any target they kick, making it near impossible to escape their radioactive soles. Meanwhile, axe spurs in the back are sharp enough to cleave hardwood boards in half. Look forward to equipping the fission heels in the upcoming “Milhamah: Fighting Words” RPG!