NKL-4Q87 Acrocephalus

The Acrocephalus is a tricky aircraft!

Pilots of the NKL-4Q87 Acrocephalus keep their heads held high while fighting low! Based off the body of a warbler, this aircraft is capable of cunning dogfighting tricks, thanks to its conical aerodynamics.

During the Descriptivist-Prescriptivist War, the Descriptivists heavily modified this aircraft with shoresh root technology. They grafted the אשש root to give it the ability to bomb ships with incendiary bombs, and they grafted the אתר root to let the jet generate ether cloud clones. But the Prescriptivists accused the Descriptivists of using this jet for war crimes and villainy.

The NKL-4Q87 Acrocephalus is mainly based on the כלן shoresh family, which deals with warblers, cones, cunning, tricks and villainy.

The Analeptic Raisin Cake

The Analeptic Raisin Cake in color

The Analeptic Raisin Cake is a tempting treat that the Descriptivists used in combat. This confection, baked in ashes, is smeared with a stimulant drug that promotes physical strength, sharpened senses, recovery and pain relief. However, eating too many can cause flashbacks, epileptic seizures, or mystical hallucinations of pagan gods. The last reason is why the Sefer Yetzer Ra’ cult uses them as burnt offerings, fashioning them in the shape of Ishtar.

The Holy Tongue society bans the use of Analeptic Raisin Cakes among its members, though Etgar Toar still craves them when no one is looking.

The Analeptic Raisin Cake comes from the אשש shoresh root and family, which governs raisin cakes, fire and analeptics.

Type: Consumable: Food, Medicine
Shoresh: אשש
Gematria: 601
Cost: ₪1,000
Rarity: Normal
Size: Small (1 IU)
Uses: 1
Effect: User must roll PEA vs. a 4S difficulty threshold. If fail, user’s inclination drops one level. After roll, recovers 3DN Liability Points and +1R to all user’s attributes.
Duration: Attribute boost: 6 hours

Prescriptivist

The Prescriptivists are the arbiter of norms in Avgad.

The Prescriptivists were the separatists in the Descriptivist-Prescriptivist War around a generation prior to the Milhamah War.

When the Descriptivists violated the norms surrounding shoresh root research, the Prescripts decreed it that it crossed a line. So they formed into separate nations, withdrew the welcome mat, and locked the gates behind them.

The Prescripts exploited their their positions of industrial power, and their merchant ships changed course, embargoing water, energy, food, medicine and other supplies from the Descripts. This interrupted the Descripts’ research and threatened their society’s future, sparking a war.

While the Descripts control ether, the Prescripts’ speech acts control electric energy, discharging bolts of divine wrath to stop the Descriptivists’ controversial research.

The Prescripts  judge their success by abundant supplies and power. They are punctual, determined, frugal and sufficient. Despite their dour appearance, they actually are content with their abundant lifestyle.

Dressed in their rouge coats, prescripts also see themselves as the moral guardians of Avgad. Most carry a Punctuation Bible on their backs (pristine but crawling with booklice). And they are willing to judge skeptics and punish doubt, including in their own ranks.

To prove their devotion to justice, the most ardent cut off their left hands and attach a gavel on the resulting stump. This means they can no longer clap, though one hand is enough to give a vicious knockout slap to any fools in their way.

 The Prescriptivists began to lose battles when they started accusing each other of false charges. They’re based on the פסק shoresh root and family, governing normativity, supplies, determination, sufficiency, contentment, judgment and a lot of other things mentioned above.

Milhamah RPG Version 0.1 released!

Milhamah RPG Version 0.1 is released!

“In this tabletop adventure RPG, the linguistic parts of speech come to life, wield ancient alphabet powers and fight an apocalyptic war to overthrow a new Tower of Babel’s tyranny.”

After a year or two of worldbuilding and concepts, I recently entered a game jam to finally put together a Version 0.1 of my “Milhamah: Fighting Words” tabletop RPG on Itch.io.

In the end, I didn’t have time to finalize all the enemies, items and speech acts I had envisioned. But in 12 days, I got 53 pages organized and formatted, including core rules and a character sheet.

I can’t wait to finesse a few concepts and get another version out. I’ve already been doing an in-depth proofread of Chapter 1 and found a few errors, some due to formatting issues with InDesign. I plan to fix those errors in the next few days by releasing Version 0.1.1. And I hope to add a few speech acts and bad guys that I really wanted to add. Stay tuned!