The Tender Loaf is a delicacy that was baked in the Prescriptivist-occupied Kikkar District. This circular loaf of bread is soft to the touch, but feels heavy going down. A pizza-sized loaf weighs between 75 and 100 pounds!
While this loaf tastes sweet, eating it softens and weakens the body while mollifying the mind. Historians believe that the Prescriptivist troops indulged in this treat too much, robbing them of thinness, strength and high morale. In modern times, the Bavel Macrostructure feeds this dish to the poor to keep them pacified.
The Tender Loaf comes from the ככר shoresh family, which governs loaves, talent weights, softness, sweetness, weakness, delicacies, districts and mollification.
The Analeptic Raisin Cake is a tempting treat that the Descriptivists used in combat. This confection, baked in ashes, is smeared with a stimulant drug that promotes physical strength, sharpened senses, recovery and pain relief. However, eating too many can cause flashbacks, epileptic seizures, or mystical hallucinations of pagan gods. The last reason is why the Sefer Yetzer Ra’ cult uses them as burnt offerings, fashioning them in the shape of Ishtar.
The Holy Tongue society bans the use of Analeptic Raisin Cakes among its members, though Etgar Toar still craves them when no one is looking.
The Analeptic Raisin Cake comes from the אשש shoresh root and family, which governs raisin cakes, fire and analeptics.
Type: Consumable: Food, Medicine Shoresh: אשש Gematria: 601 Cost: ₪1,000 Rarity: Normal Size: Small (1 IU) Uses: 1 Effect: User must roll PEA vs. a 4S difficulty threshold. If fail, user’s inclination drops one level. After roll, recovers 3DN Liability Points and +1R to all user’s attributes.
Duration: Attribute boost: 6 hours
Kelilah Kilyah represents the Kidney among the Souls Division of the Bavel Macrostructure’s Yetzer Ra’ cult. She handles battlefield logistics and supplies the troops.
Kilyah is a knavish careerist who works herself to death to achieve the End of History. On the surface she reins in her emotions, but her innermost thoughts, feelings and morals all steer toward annihilation.
She also is a hoarder who always wants to collect the complete set of everything: weapons, clothing, accessories, tools, consumables — you name it. Her powerful strength lets her carry a massive lacquered Provision Pot, which boasts a near-infinite storage capacity. And in a pinch, her bean-shaped ocarina is a sonic weapon too.
Kilyah was inspired by the כלי shoesh root and related family, which has to do with completion, kidneys, vessels, tools, instruments and potential. It also fulfills Inktober’s Day 3 theme of “Vessel.”
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The suit comes with the חלף shoresh root, which broadly refers to changes, alternatives, money exchange, passing, suits, knives, swordfish, amoebas, blight and so much more.
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The Arid Annihilator Sword is a cut-and-dried weapon used by many warriors in the Milḥamah War. Its slash wreaks havoc on an enemy’s body, but the blade rarely gets bloody since all liquids quickly dissolve or evaporate upon its surface. However, wielders have to watch out for dehydration, so they usually use this sword for limited amounts of time.
The weapon is based on the חרב shoresh root, which has to do with destruction, droughts and carob.
Drought of Destruction (חרב): Qal stance. The user dwells on fiery anger or passion, imbuing his body with hydrophobic heat and causing the moisture to evaporate from objects and the air within a spherical area. The affected area might also be prone to cosmetic heat haze.
Noncombat: Roll DOMor VIGto hit. On average (3S), this speech act has a higher cost (2 MP), takestwo items with relevant semantic domains to prepare, two minutes to enact, lasts up to two hours and covers aradius of about 100 meters (or 300 feet). It is difficult (2S minimum required) to control well.
Success: The air in the affected area feels dry, plants may wither and living beings may get thirsty or fatigued. In areas with high moisture or lots of water, this skill might not actually harm ordinary living creatures and instead, for instance, evaporate pools of water or dry out soaked clothes. But in temperate or already dry climates, it may do combat damage.
Failure to hit: Failure can mean no dehydration occurs, or the area becomes wetter and more humid. Botching can cause the user to take 1DN Dry damage, and 1 Wound (ignoring armor) if the user has Water or Wet semantic domains. In addition, botching may cause combat damage to targets in range when unintended.
Combat Damage: When intending to harm, this skill on average does Success Margin +1DNDry damage, and 1 Wound (ignoring armor) if the user has Water or Wet semantic domains.
Milhamah: Fighting Words
Feeling silenced by the world? Join the Holy Tongue Society’s linguistic warriors as they use ancient alphabet powers to fight speech stranglers, truth manglers and a rebuilt Tower of Babel. And get immersed in a story that prizes freedom, candor and fighting back against overwhelming odds.